International Journal of Advanced Sport Sciences Research

ASSR is an open access journal, aims at rapid publication of concise research papers of a broad interest in Physical education fields. Subject areas include all the current fields of interest represented by the Committees of the Design Scientific Renaissance. ASSR welcomes papers and articles in sport and physical education, fields of ASSR includes but not limited to: sport for all; Exercise physiology; Moths of training and coaching;Sport’s performance and analysis

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Journal of Advanced Computer Science and Technology Research

JACSTR is an open access journal, aims at rapid publication of concise research papers of a broad interest in computer science and information technology fields.

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Journal of Advanced Laser and Optics Research

JALOR aims at rapid publication of concise research papers of a broad interest in laser and optics fields. Subject areas include all the current fields of interest represented by the Committees of the Design Scientific Renaissance. JALOR accepts papers and articles in fields, including but not limited to the following: Actuator; Detectors; Ferroelectric And Ferromagnetic Materials; Filters; Holography; Laser Accessories And Optics

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Journal of Advanced Medical Research

Journal of Advanced Medical Research (JAMR) is an open access journal, provides rapid publication of various articles in the fields of Medical, Dentistry, Pharmacy, Comparative Veterinary and Medical sciences, and related disciplines. JAMR seeks to publish experimental and theoretical research results of outstanding significance in the form of original articles, reviews, case reports, short reports, or letters to the editor.

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Journal of Advanced Science and Engineering Research

JASER is an open access journal, aims at rapid publication of concise research papers of a broad interest in science and engineering fields. Subject areas include all the current fields of interest represented by the Committees of the Design Scientific Renaissance.

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Journal of Advanced Social Research

JASR is an open access journal, aims at rapid publication of concise research papers of a broad interest in social fields. JASR welcomes papers and articles in social fields, including but not limited to the following: Accounting; Applied Economics; Business Law; Business Management; Economics; Education Read More >

Journal of Purity, Utility Reaction and Environment

JMMR aims at rapid publication of concise research papers of a broad interest in marketing fields. JMMR welcomes papers and articles in marketing fields, including but not limited to the following: Consumer behavior; CRM; Customer Knowledge Management; Advertising economies; Consumer modeling; Marketing research; Interactive marke

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Journal of Purity, Utility Reaction and Environment

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Reader Comments

Drawing Cartoon Children Using Correct Proportions

by Frieda Parr (2020-09-17)




When drawing cartoon children, rather than adults, the big differentiator is the proportion of the body to head size ratios. Ok, when drawing real life you need to get these ratios close on, but when drawing cartoons you can exaggerate the differences so the viewer really 'gets it'.

This may sound a bit difficult if you are not familiar with the standard proportions of the human body - and that's true of most budding cartoonists. So, to start with, it helps to understand what the ratios are, and then learn them, so that you can apply an appropriate amount of exaggeration to suit your drawing objective. In this article I'll describe how to measure the proportions and what the different values are for the range of people from babies of one year old thru to full adult.

The ratio measurement starts from the size of the head. That is the distance from the top of the skull to the bottom of the chin with the head held level. This is your basic measurement of a 'head'.

Remember that these are all approximations. We all have seen people with what are called 'long faces' whose heads seem too long for their body. Sometimes you see the opposite, someone with a small head for their size and age, though that is rarer. So what follows describes the average situation.

Also, because you are cartooning, you have a greater freedom to exaggerate; I'll come back to this later.

So, starting from our 'head' size a fully grown adult will be eight heads tall. That dimension, as for all the ones that follow, includes the character's real head!

For a baby the figure is quite different. The figure is around four heads tall overall. Babies are born with heads that are larger in relation to their body. That's because brains grow much less compared to the body as a child grows from a baby to an adult. So, the ratio is an indicator to an observer of the child's age. The closer to the ration of 8:1 then the closer to an adult will be assumed by your viewer.

The following list gives you the realistic proportions for a child as it grows into an adult.

Baby of 1 year of age - Four heads
Confident toddler of three years - Five heads
School starter of five years - Six heads
Senior school starter of eleven years - Seven heads
Adult, say 18 plus, eight heads.

For ages in between just make an estimate based on these landmark figures.

When you are drawing cartoons it helps to exaggerate these differences. So it is quite common and 19웹툰 추천 acceptable for a cartoon baby to have an overall height of 2½ 'heads' rather than the official ration of 4. This is quite acceptable as it is the head and face that are normally the more important elements of your cartoon.

Making the cartoon children's heads larger in proportion to the body allows facial expressions to be drawn more clearly and the larger size draws the viewer's attention to those key expressions that can make or break your cartoon.








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